One day, the end of the world began. In an instant, Hope was stolen from and a cry of despair rose from millions of voices. The final end will come in seven years. Seven years of war, plague, starvation, and strife. Seven years without Hope.
The Gods are silent, refusing to help or even comment on what’s going on. Demons are stirring as if given a free hand to ravage the world. The Primordials are stirring, sensing the End of their imprisonment.
You don’t know who is responsible. But you will find out. You will make them pay. You will take back that which was stolen. And by doing so, you might even save the world and stop the End.
- While any race will be possible, the choice is more restricted at campaign start: human, elf, dwarf, halfling, tiefling, or something capable of masquerading as one of the previous. Oh, and tieflings tend to be hated by all morally righteous people.
- The Essentials versions of Martial characters are preferred, but not mandatory.
- All Divine characters will be severely nerfed during most of the campaign. You have been warned.
- Epic Destinies are a central part of the campaign. Choose wisely and early.
- Warlock Pacts must be handled in-game. The Second Pact feat is free, if you can get another Patron to sponsor you, without protest from your original Patron. Otherwise it is forbidden. Also, see Dragon #381.
- Resurrection rituals no longer work as advertised. Death tends to be messy and final.
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.